The local shaman might be able to cure Monster, so Quico sets about leading him through a landscape that blends the world of Quico’s reality with that of his imagination, adding chalk-drawn levers, gears, and winding keys to buildings and streets. The young protagonist of Papo & Yo is Quico, who finds himself burdened with an enormous pink Monster companion. As a game, it stands up as a whimsically creative puzzler, but its impact goes beyond its strict entertainment value. The world of Papo & Yo isn’t comfortable, but within it lies a reality that we don’t often see in games. I mean that its story of a boy trying to rid a Monster of his “curse” – an addiction that causes him to become mindlessly violent – is at times genuinely hard to watch. I don’t mean that in the traditional gaming sense of awkward controls or challenging puzzles, though sometimes that’s true, too. Papo & Yo (PS3) is a difficult game to play.
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